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Stardrive 2 empires spawn too close
Stardrive 2 empires spawn too close







stardrive 2 empires spawn too close

Otherwise with no EMP protection it's too easy to defeat any single vessel.Ĥ. It's a nice way of cheating ATM so instead they draw almost all power away from any ship other than The Master of Orion. Enveloping EMP cannon has it's blast duration set to 0. Smaller cores have fast firing heavy punch PD weapons but are nothing compared to bigger options found only on Titan class ships.ģ. Masters now have a special device called MASTERS CORE which provides some shielding, excellent damage reduction, ECM protection, aiming defence, huge energy stores, power production, regenerates itself, fires energy torpedoes and has some thrust so that even with its engines down any master vessel doesn't stop moving. Battle arena mission included for you to try out. Mind you he eats 10 previous Masters for breakfast. UNS co spawn: If you play as CoM (or any derived Empire witht the human2 flag) and there is no Sol in the Universe, Sol will be spawned. It is more likely with UNS/CoM derived Empries as you can force spawn them. The orbital starbases, being limited to only 1, are easily outmatched by a fleet.Īnd the "Master of Orion".what the hell? Kind of funny, but annihilates my fleet in no time.For those who adore challenge like I do and consider the in-game Master of Orion II a child's play. Random Chance Spawn: There is a low chance for UNS and CoM to spawn in the same game by pure chance. I also miss the ability to customize starbases.Īnd please, don't make us choose between having a stronger defensive orbital starbase or being able to build Titans. It would be nice to be able to build a startbase or two near my core worlds to help defend them a bit better. So far, all I have seen are fuel depots and scanners. The ability to build combat-focused startbases. Make them a bit farther away, so they are not instant access to any star systems (for the AI OR the players). I would also like to see wormholes changed, so they don't spawn close to stars. Also, more command points, please! I want to be able to build HUGE fleets of large ships.

stardrive 2 empires spawn too close

Sure, late game you can spend BC to support ships past your Command Points.but early game is where you run into trouble. I would like to see more ways to increase the command points available in the game, early on. I had 6 planets and they had 6 yet they came at me with fleets of 30+ and 10+ ship of different sizes. They had the same amount of planet as I did and I had research the command atenna. I honestly thought I could handle them as my 2 Battleship, 6 cruisers and10 frigates were killing the pirates and Crystal fleet with no issue.

stardrive 2 empires spawn too close

They declare war on me after a non aggression treaty end.

stardrive 2 empires spawn too close

I was friend with the plants (not sure of their name) and after trading with them for couple hundred of turns. Just a few observations and questions for the community.ĪI Fleet Command Points (Bug?) I experience the same thing, Was playing a 70 star spiral system. I have noticed that if you get an event such as a hero offering their services on the same turn that you complete a research, the hero hiring screen dissapears and they do not appear in the hero pool. However when selecting that option, I get get no special research and do not loose 100BC. Is it even possible for 6 planets to maintain a fleet of that magnitude? Is anyone else seeing vastly over-sized fleets from the AI?Įvery game a get repeated events to research wormholes, where one of the options is to spend 100BC to look into it. All that changed when a fleet of 63 ships (31 of them cruisers) attacked me. I wasn't worried since our empires were about the same size. The last game I played I was just entering mid-game and had 6 colonised planets and about 25 CP worth of ships. Anyone else see this as a problem? Is there a trigger for me to avoid it? Why has this been scripted to occur? For a strategy game that places a signeficant emphasis on territory control and fuel management, having a scripted event that bypasses it completely seems broken to me. Just a few observations and questions for the community.Įvery game I have played a wormhole has spawn next to one of my planets on turn 201 that connects to another empires planet.









Stardrive 2 empires spawn too close